mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 09:27:59 +01:00
87 lines
1.5 KiB
C#
87 lines
1.5 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[RequireComponent(typeof(Collider))]
|
|
public class FieCollider : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private FieGameCharacter _parentCharacter;
|
|
|
|
[SerializeField]
|
|
private bool _isRoot;
|
|
|
|
[SerializeField]
|
|
private bool _isAbsolutelyEnable;
|
|
|
|
private bool _isEnable;
|
|
|
|
private Collider _currentCollider;
|
|
|
|
private List<FieDetector> _hittedDetecter = new List<FieDetector>();
|
|
|
|
public bool isEnable
|
|
{
|
|
get
|
|
{
|
|
return _isEnable;
|
|
}
|
|
set
|
|
{
|
|
_isEnable = (value | _isAbsolutelyEnable);
|
|
if (_isEnable)
|
|
{
|
|
if ((bool)_currentCollider)
|
|
{
|
|
_currentCollider.enabled = true;
|
|
}
|
|
}
|
|
else if ((bool)_currentCollider)
|
|
{
|
|
_currentCollider.enabled = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool isRoot => _isRoot;
|
|
|
|
public void Awake()
|
|
{
|
|
if (!(_parentCharacter == null))
|
|
{
|
|
_parentCharacter.colliderList.Add(this);
|
|
_currentCollider = GetComponent<Collider>();
|
|
}
|
|
}
|
|
|
|
public FieGameCharacter getParentGameCharacter()
|
|
{
|
|
return _parentCharacter;
|
|
}
|
|
|
|
public void unbindFromDetector()
|
|
{
|
|
if (_hittedDetecter.Count > 0)
|
|
{
|
|
foreach (FieDetector item in _hittedDetecter)
|
|
{
|
|
if (!(item == null))
|
|
{
|
|
item.OnTriggerExit(_currentCollider);
|
|
}
|
|
}
|
|
_hittedDetecter = new List<FieDetector>();
|
|
}
|
|
}
|
|
|
|
private void OnTriggerEnter(Collider collider)
|
|
{
|
|
if (!(collider == null))
|
|
{
|
|
FieDetector component = collider.gameObject.GetComponent<FieDetector>();
|
|
if (!(component == null))
|
|
{
|
|
_hittedDetecter.Add(component);
|
|
}
|
|
}
|
|
}
|
|
}
|