mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 08:37:58 +01:00
220 lines
No EOL
7.2 KiB
C#
220 lines
No EOL
7.2 KiB
C#
// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDESetListData
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using System.Collections.Generic;
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using GameDataEditor;
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using UnityEngine;
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namespace GameDataEditor
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{
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public class GDESetListData : IGDEData
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{
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private static string bool_list_fieldKey = "bool_list_field";
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public List<bool> bool_list_field;
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private static string int_list_fieldKey = "int_list_field";
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public List<int> int_list_field;
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private static string float_list_fieldKey = "float_list_field";
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public List<float> float_list_field;
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private static string string_list_fieldKey = "string_list_field";
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public List<string> string_list_field;
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private static string vector2_list_fieldKey = "vector2_list_field";
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public List<Vector2> vector2_list_field;
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private static string vector3_list_fieldKey = "vector3_list_field";
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public List<Vector3> vector3_list_field;
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private static string vector4_list_fieldKey = "vector4_list_field";
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public List<Vector4> vector4_list_field;
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private static string color_list_fieldKey = "color_list_field";
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public List<Color> color_list_field;
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private static string custom_list_fieldKey = "custom_list_field";
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public List<GDESetCustomData> custom_list_field;
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public GDESetListData()
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{
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_key = string.Empty;
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}
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public GDESetListData(string key)
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{
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_key = key;
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}
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public void Set_bool_list_field()
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{
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GDEDataManager.SetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field);
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}
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public void Set_int_list_field()
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{
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GDEDataManager.SetIntList(_key + "_" + int_list_fieldKey, int_list_field);
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}
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public void Set_float_list_field()
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{
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GDEDataManager.SetFloatList(_key + "_" + float_list_fieldKey, float_list_field);
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}
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public void Set_string_list_field()
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{
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GDEDataManager.SetStringList(_key + "_" + string_list_fieldKey, string_list_field);
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}
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public void Set_vector2_list_field()
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{
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GDEDataManager.SetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field);
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}
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public void Set_vector3_list_field()
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{
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GDEDataManager.SetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field);
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}
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public void Set_vector4_list_field()
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{
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GDEDataManager.SetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field);
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}
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public void Set_color_list_field()
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{
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GDEDataManager.SetColorList(_key + "_" + color_list_fieldKey, color_list_field);
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}
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public void Set_custom_list_field()
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{
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GDEDataManager.SetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field);
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}
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public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
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{
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_key = dataKey;
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if (dict == null)
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{
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LoadFromSavedData(dataKey);
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return;
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}
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dict.TryGetBoolList(bool_list_fieldKey, out bool_list_field);
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dict.TryGetIntList(int_list_fieldKey, out int_list_field);
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dict.TryGetFloatList(float_list_fieldKey, out float_list_field);
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dict.TryGetStringList(string_list_fieldKey, out string_list_field);
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dict.TryGetVector2List(vector2_list_fieldKey, out vector2_list_field);
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dict.TryGetVector3List(vector3_list_fieldKey, out vector3_list_field);
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dict.TryGetVector4List(vector4_list_fieldKey, out vector4_list_field);
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dict.TryGetColorList(color_list_fieldKey, out color_list_field);
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dict.TryGetCustomList(custom_list_fieldKey, out custom_list_field);
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LoadFromSavedData(dataKey);
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}
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public override void LoadFromSavedData(string dataKey)
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{
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_key = dataKey;
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bool_list_field = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field);
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int_list_field = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field);
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float_list_field = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field);
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string_list_field = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field);
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vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field);
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vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field);
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vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field);
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color_list_field = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field);
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custom_list_field = GDEDataManager.GetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field);
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}
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public void Reset_bool_list_field()
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{
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GDEDataManager.ResetToDefault(_key, bool_list_fieldKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetBoolList(bool_list_fieldKey, out bool_list_field);
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}
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public void Reset_int_list_field()
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{
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GDEDataManager.ResetToDefault(_key, int_list_fieldKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetIntList(int_list_fieldKey, out int_list_field);
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}
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public void Reset_float_list_field()
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{
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GDEDataManager.ResetToDefault(_key, float_list_fieldKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetFloatList(float_list_fieldKey, out float_list_field);
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}
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public void Reset_string_list_field()
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{
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GDEDataManager.ResetToDefault(_key, string_list_fieldKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetStringList(string_list_fieldKey, out string_list_field);
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}
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public void Reset_vector2_list_field()
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{
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GDEDataManager.ResetToDefault(_key, vector2_list_fieldKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetVector2List(vector2_list_fieldKey, out vector2_list_field);
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}
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public void Reset_vector3_list_field()
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{
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GDEDataManager.ResetToDefault(_key, vector3_list_fieldKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetVector3List(vector3_list_fieldKey, out vector3_list_field);
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}
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public void Reset_vector4_list_field()
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{
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GDEDataManager.ResetToDefault(_key, vector4_list_fieldKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetVector4List(vector4_list_fieldKey, out vector4_list_field);
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}
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public void Reset_color_list_field()
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{
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GDEDataManager.ResetToDefault(_key, color_list_fieldKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetColorList(color_list_fieldKey, out color_list_field);
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}
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public void Reset_custom_list_field()
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{
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GDEDataManager.ResetToDefault(_key, custom_list_fieldKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetCustomList(custom_list_fieldKey, out custom_list_field);
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custom_list_field = GDEDataManager.GetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field);
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custom_list_field.ForEach(delegate(GDESetCustomData x)
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{
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x.ResetAll();
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});
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}
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public void ResetAll()
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{
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GDEDataManager.ResetToDefault(_key, int_list_fieldKey);
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GDEDataManager.ResetToDefault(_key, float_list_fieldKey);
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GDEDataManager.ResetToDefault(_key, string_list_fieldKey);
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GDEDataManager.ResetToDefault(_key, vector2_list_fieldKey);
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GDEDataManager.ResetToDefault(_key, vector3_list_fieldKey);
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GDEDataManager.ResetToDefault(_key, vector4_list_fieldKey);
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GDEDataManager.ResetToDefault(_key, color_list_fieldKey);
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GDEDataManager.ResetToDefault(_key, bool_list_fieldKey);
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GDEDataManager.ResetToDefault(_key, custom_list_fieldKey);
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Reset_custom_list_field();
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GDEDataManager.Get(_key, out var data);
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LoadFromDict(_key, data);
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}
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}
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} |