mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 08:37:58 +01:00
197 lines
No EOL
4.6 KiB
C#
197 lines
No EOL
4.6 KiB
C#
// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDEConstantTextListData
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using System.Collections.Generic;
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using GameDataEditor;
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namespace GameDataEditor
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{
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public class GDEConstantTextListData : IGDEData
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{
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private static string ForceEnableToUseEnglishFontKey = "ForceEnableToUseEnglishFont";
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private bool _ForceEnableToUseEnglishFont;
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private static string EnglishKey = "English";
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private string _English;
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private static string JapaneseKey = "Japanese";
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private string _Japanese;
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private static string FrenchKey = "French";
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private string _French;
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private static string TypeKey = "Type";
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private GDEConstantTextTypeData _Type;
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public bool ForceEnableToUseEnglishFont
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{
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get
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{
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return _ForceEnableToUseEnglishFont;
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}
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set
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{
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if (_ForceEnableToUseEnglishFont != value)
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{
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_ForceEnableToUseEnglishFont = value;
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GDEDataManager.SetBool(_key + "_" + ForceEnableToUseEnglishFontKey, _ForceEnableToUseEnglishFont);
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}
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}
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}
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public string English
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{
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get
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{
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return _English;
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}
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set
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{
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if (_English != value)
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{
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_English = value;
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GDEDataManager.SetString(_key + "_" + EnglishKey, _English);
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}
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}
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}
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public string Japanese
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{
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get
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{
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return _Japanese;
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}
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set
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{
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if (_Japanese != value)
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{
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_Japanese = value;
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GDEDataManager.SetString(_key + "_" + JapaneseKey, _Japanese);
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}
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}
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}
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public string French
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{
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get
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{
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return _French;
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}
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set
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{
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if (_French != value)
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{
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_French = value;
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GDEDataManager.SetString(_key + "_" + FrenchKey, _French);
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}
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}
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}
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public GDEConstantTextTypeData Type
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{
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get
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{
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return _Type;
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}
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set
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{
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if (_Type != value)
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{
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_Type = value;
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GDEDataManager.SetCustom(_key + "_" + TypeKey, _Type);
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}
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}
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}
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public GDEConstantTextListData()
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{
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_key = string.Empty;
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}
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public GDEConstantTextListData(string key)
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{
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_key = key;
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}
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public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
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{
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_key = dataKey;
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if (dict == null)
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{
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LoadFromSavedData(dataKey);
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return;
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}
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dict.TryGetBool(ForceEnableToUseEnglishFontKey, out _ForceEnableToUseEnglishFont);
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dict.TryGetString(EnglishKey, out _English);
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dict.TryGetString(JapaneseKey, out _Japanese);
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dict.TryGetString(FrenchKey, out _French);
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dict.TryGetString(TypeKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEConstantTextTypeData>(value, out _Type);
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LoadFromSavedData(dataKey);
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}
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public override void LoadFromSavedData(string dataKey)
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{
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_key = dataKey;
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_ForceEnableToUseEnglishFont = GDEDataManager.GetBool(_key + "_" + ForceEnableToUseEnglishFontKey, _ForceEnableToUseEnglishFont);
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_English = GDEDataManager.GetString(_key + "_" + EnglishKey, _English);
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_Japanese = GDEDataManager.GetString(_key + "_" + JapaneseKey, _Japanese);
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_French = GDEDataManager.GetString(_key + "_" + FrenchKey, _French);
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_Type = GDEDataManager.GetCustom(_key + "_" + TypeKey, _Type);
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}
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public void Reset_ForceEnableToUseEnglishFont()
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{
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GDEDataManager.ResetToDefault(_key, ForceEnableToUseEnglishFontKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetBool(ForceEnableToUseEnglishFontKey, out _ForceEnableToUseEnglishFont);
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}
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public void Reset_English()
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{
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GDEDataManager.ResetToDefault(_key, EnglishKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(EnglishKey, out _English);
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}
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public void Reset_Japanese()
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{
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GDEDataManager.ResetToDefault(_key, JapaneseKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(JapaneseKey, out _Japanese);
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}
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public void Reset_French()
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{
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GDEDataManager.ResetToDefault(_key, FrenchKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(FrenchKey, out _French);
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}
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public void Reset_Type()
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{
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GDEDataManager.ResetToDefault(_key, TypeKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(TypeKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEConstantTextTypeData>(value, out _Type);
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Type = GDEDataManager.GetCustom(_key + "_" + TypeKey, _Type);
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Type.ResetAll();
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}
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public void ResetAll()
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{
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GDEDataManager.ResetToDefault(_key, TypeKey);
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GDEDataManager.ResetToDefault(_key, EnglishKey);
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GDEDataManager.ResetToDefault(_key, JapaneseKey);
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GDEDataManager.ResetToDefault(_key, FrenchKey);
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GDEDataManager.ResetToDefault(_key, ForceEnableToUseEnglishFontKey);
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Reset_Type();
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GDEDataManager.Get(_key, out var data);
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LoadFromDict(_key, data);
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}
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}
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} |