mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 16:37:59 +01:00
286 lines
10 KiB
C#
286 lines
10 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace PigeonCoopToolkit.Utillities
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{
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public class CircularBuffer<T> : IList<T>, ICollection<T>,
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IEnumerable<T>, IEnumerable
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{
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/// <summary>
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/// Creates a new instance of a <see cref="RingBuffer<T>"/> with a
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/// specified cache size.
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/// </summary>
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/// <param name="capacity">The maximal count of items to be stored within
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/// the ring buffer.</param>
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public CircularBuffer(int capacity)
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{
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// validate capacity
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if (capacity <= 0)
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throw new ArgumentException("Must be greater than zero", "capacity");
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// set capacity and init the cache
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Capacity = capacity;
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_buffer = new T[capacity];
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}
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/// <summary>
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/// the internal buffer
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/// </summary>
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T[] _buffer;
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/// <summary>
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/// The all-over position within the ring buffer. The position
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/// increases continously by adding new items to the buffer. This
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/// value is needed to calculate the current relative position within the
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/// buffer.
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/// </summary>
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int _position;
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/// <summary>
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/// The current version of the buffer, this is required for a correct
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/// exception handling while enumerating over the items of the buffer.
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/// </summary>
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long _version;
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/// <summary>
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/// Gets or sets an item for a specified position within the ring buffer.
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/// </summary>
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/// <param name="index">The position to get or set an item.</param>
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/// <returns>The fond item at the specified position within the ring buffer.
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/// </returns>
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/// <exception cref="IndexOutOfRangeException"></exception>
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public T this[int index] {
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get {
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// validate the index
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if (index < 0 || index >= Count)
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throw new IndexOutOfRangeException();
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// calculate the relative position within the rolling base array
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int index2 = (_position - Count + index) % Capacity;
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return _buffer[index2];
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}
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set { Insert(index, value); }
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}
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/// <summary>
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/// Gets the maximal count of items within the ring buffer.
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/// </summary>
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public int Capacity { get; private set; }
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/// <summary>
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/// Get the current count of items within the ring buffer.
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/// </summary>
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public int Count { get; private set; }
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/// <summary>
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/// Adds a new item to the buffer.
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/// </summary>
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/// <param name="item">The item to be added to the buffer.</param>
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public void Add(T item) {
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// add a new item to the current relative position within the
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// buffer and increase the position
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_buffer[_position++ % Capacity] = item;
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// increase the count if capacity is not yet reached
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if (Count < Capacity) Count++;
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// buffer changed; next version
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_version++;
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}
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/// <summary>
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/// Clears the whole buffer and releases all referenced objects
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/// currently stored within the buffer.
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/// </summary>
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public void Clear() {
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for (int i = 0; i < Count; i++)
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_buffer[i] = default(T);
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_position = 0;
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Count = 0;
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_version++;
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}
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/// <summary>
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/// Determines if a specified item is currently present within
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/// the buffer.
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/// </summary>
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/// <param name="item">The item to search for within the current
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/// buffer.</param>
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/// <returns>True if the specified item is currently present within
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/// the buffer; otherwise false.</returns>
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public bool Contains(T item) {
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int index = IndexOf(item);
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return index != -1;
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}
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/// <summary>
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/// Copies the current items within the buffer to a specified array.
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/// </summary>
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/// <param name="array">The target array to copy the items of
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/// the buffer to.</param>
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/// <param name="arrayIndex">The start position witihn the target
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/// array to start copying.</param>
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public void CopyTo(T[] array, int arrayIndex) {
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for (int i = 0; i < Count; i++) {
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array[i + arrayIndex] = _buffer[(_position - Count + i) % Capacity];
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}
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}
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/// <summary>
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/// Gets an enumerator over the current items within the buffer.
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/// </summary>
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/// <returns>An enumerator over the current items within the buffer.
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/// </returns>
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public IEnumerator<T> GetEnumerator() {
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long version = _version;
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for (int i = 0; i < Count; i++) {
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if (version != _version)
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throw new InvalidOperationException("Collection changed");
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yield return this[i];
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}
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}
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/// <summary>
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/// Gets the position of a specied item within the ring buffer.
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/// </summary>
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/// <param name="item">The item to get the current position for.</param>
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/// <returns>The zero based index of the found item within the
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/// buffer. If the item was not present within the buffer, this
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/// method returns -1.</returns>
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public int IndexOf(T item) {
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// loop over the current count of items
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for (int i = 0; i < Count; i++) {
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// get the item at the relative position within the internal array
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T item2 = _buffer[(_position - Count + i) % Capacity];
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// if both items are null, return true
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if (null == item && null == item2)
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return i;
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// if equal return the position
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if (item != null && item.Equals(item2))
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return i;
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}
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// nothing found
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return -1;
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}
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/// <summary>
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/// Inserts an item at a specified position into the buffer.
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/// </summary>
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/// <param name="index">The position within the buffer to add
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/// the new item.</param>
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/// <param name="item">The new item to be added to the buffer.</param>
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/// <exception cref="IndexOutOfRangeException"></exception>
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/// <remarks>
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/// If the specified index is equal to the current count of items
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/// within the buffer, the specified item will be added.
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///
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/// <b>Warning</b>
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/// Frequent usage of this method might become a bad idea if you are
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/// working with a large buffer capacity. The insertion of an item
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/// at a specified position within the buffer causes causes all present
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/// items below the specified position to be moved one position.
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/// </remarks>
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public void Insert(int index, T item) {
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// validate index
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if (index < 0 || index > Count)
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throw new IndexOutOfRangeException();
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// add if index equals to count
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if (index == Count) {
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Add(item);
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return;
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}
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// get the maximal count of items to be moved
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int count = Math.Min(Count, Capacity - 1) - index;
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// get the relative position of the new item within the buffer
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int index2 = (_position - Count + index) % Capacity;
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// move all items below the specified position
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for (int i = index2 + count; i > index2; i--) {
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int to = i % Capacity;
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int from = (i - 1) % Capacity;
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_buffer[to] = _buffer[from];
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}
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// set the new item
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_buffer[index2] = item;
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// adjust storage information
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if (Count < Capacity) {
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Count++;
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_position++;
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}
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// buffer changed; next version
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_version++;
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}
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/// <summary>
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/// Removes a specified item from the current buffer.
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/// </summary>
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/// <param name="item">The item to be removed.</param>
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/// <returns>True if the specified item was successfully removed
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/// from the buffer; otherwise false.</returns>
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/// <remarks>
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/// <b>Warning</b>
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/// Frequent usage of this method might become a bad idea if you are
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/// working with a large buffer capacity. The removing of an item
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/// requires a scan of the buffer to get the position of the specified
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/// item. If the item was found, the deletion requires a move of all
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/// items stored abouve the found position.
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/// </remarks>
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public bool Remove(T item) {
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// find the position of the specified item
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int index = IndexOf(item);
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// item was not found; return false
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if (index == -1)
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return false;
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// remove the item at the specified position
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RemoveAt(index);
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return true;
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}
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/// <summary>
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/// Removes an item at a specified position within the buffer.
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/// </summary>
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/// <param name="index">The position of the item to be removed.</param>
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/// <exception cref="IndexOutOfRangeException"></exception>
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/// <remarks>
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/// <b>Warning</b>
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/// Frequent usage of this method might become a bad idea if you are
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/// working with a large buffer capacity. The deletion requires a move
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/// of all items stored abouve the found position.
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/// </remarks>
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public void RemoveAt(int index) {
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// validate the index
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if (index < 0 || index >= Count)
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throw new IndexOutOfRangeException();
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// move all items above the specified position one step
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// closer to zeri
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for (int i = index; i < Count - 1; i++) {
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// get the next relative target position of the item
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int to = (_position - Count + i) % Capacity;
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// get the next relative source position of the item
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int from = (_position - Count + i + 1) % Capacity;
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// move the item
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_buffer[to] = _buffer[from];
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}
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// get the relative position of the last item, which becomes empty
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// after deletion and set the item as empty
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int last = (_position - 1) % Capacity;
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_buffer[last] = default(T);
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// adjust storage information
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_position--;
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Count--;
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// buffer changed; next version
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_version++;
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}
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/// <summary>
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/// Gets if the buffer is read-only. This method always returns false.
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/// </summary>
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bool ICollection<T>.IsReadOnly { get { return false; } }
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/// <summary>
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/// See generic implementation of <see cref="GetEnumerator"/>.
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/// </summary>
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/// <returns>See generic implementation of <see cref="GetEnumerator"/>.
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/// </returns>
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IEnumerator IEnumerable.GetEnumerator() {
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return this.GetEnumerator();
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}
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}
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}
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