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33 lines
952 B
C#
33 lines
952 B
C#
using UnityEngine;
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namespace PigeonCoopToolkit.Utillities
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{
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public static class GizmosExtra
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{
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public static void GizmosDrawCircle(Vector3 position, Vector3 up, float size, int divisions)
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{
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Vector3 offset = (Quaternion.Euler(90,0,0) * (up* size)) ;
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for (int i = 0; i < divisions; i++)
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{
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Vector3 newOffset = Quaternion.AngleAxis(360f / divisions, up) * offset;
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Gizmos.DrawLine(position + offset, position + newOffset);
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offset = newOffset;
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}
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}
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public static void GizmosDrawArrow(Vector3 from, Vector3 to, float arrowSize)
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{
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Gizmos.DrawLine(from, to);
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Vector3 dir = to - from;
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dir = dir.normalized*arrowSize;
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Gizmos.DrawLine(to, to - Quaternion.Euler(0, 0, 45)*dir);
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Gizmos.DrawLine(to, to - Quaternion.Euler(0, 0, -45)*dir);
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}
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}
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}
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