%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: TreeTrunk03_00 m_Shader: {fileID: 4800000, guid: 910ad0d2bdb3d044fa7d2ead03e13fb4, type: 3} m_ShaderKeywords: _INVERTAOMASK_ON _METALALPHAGLOSS_ON _NORMALMAP m_LightmapFlags: 4 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _BumpMap second: m_Texture: {fileID: 2800000, guid: 54cdea1ad3ee438458de3ce74b2e1c93, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _DetailAlbedoMap second: m_Texture: {fileID: 2800000, guid: 24f6ca96420c24044970144caaaa5dea, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _DetailMask second: m_Texture: {fileID: 2800000, guid: 77b92ea7c5a1e994fa81a3145bf10b65, type: 3} m_Scale: {x: 20, y: 20} m_Offset: {x: 0, y: 0} - first: name: _DetailNormalMap second: m_Texture: {fileID: 2800000, guid: 98f889f20e4e3344c87b5d791d0c446f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _EmissionMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: aecfe0e7ecadcd34f8157428f4272b76, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _MetallicGlossMap second: m_Texture: {fileID: 2800000, guid: aecfe0e7ecadcd34f8157428f4272b76, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _OcclusionMap second: m_Texture: {fileID: 2800000, guid: 77b92ea7c5a1e994fa81a3145bf10b65, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _SmoothnessMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _TopDetail second: m_Texture: {fileID: 2800000, guid: 86cf4d3e927b8e9418d8fcea6b023ae6, type: 3} m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} - first: name: _TopNormal second: m_Texture: {fileID: 2800000, guid: 4daeb442d3d08634d87f09f11e781b37, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _AffectAO second: 2.77 - first: name: _BumpScale second: 1 - first: name: _Cutoff second: 0.5 - first: name: _DetailAffected second: 1 - first: name: _DetailNormalMapScale second: 2 - first: name: _DetailTiling second: 9 - first: name: _DiffuseAO second: 2.76 - first: name: _DiffuseAOMask second: 0.63 - first: name: _DstBlend second: 0 - first: name: _EmissionLM second: 0 - first: name: _Fresnel second: 1 - first: name: _Glossiness second: 0.05 - first: name: _InvertAOMask second: 1 - first: name: _InvertTopBottom second: 0 - first: name: _LightWrap second: 0 - first: name: _MetalAlphaGloss second: 1 - first: name: _Metallic second: 0 - first: name: _Mode second: 0 - first: name: _OcclusionStrenght second: 2 - first: name: _OcclusionStrength second: 1 - first: name: _Parallax second: 0.02 - first: name: _RimPower second: 2 - first: name: _SrcBlend second: 1 - first: name: _TopBottomBumpScale second: 2 - first: name: _TopBottomMult second: 2.06 - first: name: _TopBottomPower second: 1.47 - first: name: _TopMetallic second: 0 - first: name: _TopSmoothness second: 0 - first: name: _UVSec second: 0 - first: name: _UseAlpha second: 0 - first: name: _ZWrite second: 1 m_Colors: - first: name: _Color second: {r: 0.2352941, g: 0.2352941, b: 0.2352941, a: 1} - first: name: _EmissionColor second: {r: 0, g: 0, b: 0, a: 1} - first: name: _LightWarpTint second: {r: 0.5, g: 0.5, b: 0.5, a: 1} - first: name: _RimColor second: {r: 0, g: 0, b: 0, a: 0.291} - first: name: _TopTint second: {r: 0.7941176, g: 0.6747584, b: 0.4612889, a: 1}