using UnityEngine; using System.Collections; namespace CinemaDirector { [CutsceneItemAttribute("Audio Source", "Pause Audio", CutsceneItemGenre.ActorItem)] public class PauseAudioEvent : CinemaActorEvent { public override void Trigger(GameObject actor) { if (actor != null) { AudioSource audio = actor.GetComponent(); if (!audio) { return; } audio.Pause(); } } } }