using UnityEngine;

namespace PigeonCoopToolkit.Utillities
{
    public static class GizmosExtra
    {

        public static void GizmosDrawCircle(Vector3 position, Vector3 up, float size, int divisions)
        {
            Vector3 offset = (Quaternion.Euler(90,0,0) * (up* size)) ;

            for (int i = 0; i < divisions; i++)
            {

                Vector3 newOffset = Quaternion.AngleAxis(360f / divisions, up) * offset;
                Gizmos.DrawLine(position + offset, position + newOffset);
                offset = newOffset;
            }
        }

        public static void GizmosDrawArrow(Vector3 from, Vector3 to, float arrowSize)
        {
            Gizmos.DrawLine(from, to);

            Vector3 dir = to - from;
            dir = dir.normalized*arrowSize;

            Gizmos.DrawLine(to, to - Quaternion.Euler(0, 0, 45)*dir);
            Gizmos.DrawLine(to, to - Quaternion.Euler(0, 0, -45)*dir);

        }
    }
}