using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace TMPro { /// /// Class which contains information about every element contained within the text object. /// [Serializable] public class TMP_TextInfo { private static Vector2 k_InfinityVectorPositive = new Vector2(32767, 32767); private static Vector2 k_InfinityVectorNegative = new Vector2(-32767, -32767); public TMP_Text textComponent; public int characterCount; public int spriteCount; public int spaceCount; public int wordCount; public int linkCount; public int lineCount; public int pageCount; public int materialCount; public TMP_CharacterInfo[] characterInfo; public TMP_WordInfo[] wordInfo; public TMP_LinkInfo[] linkInfo; public TMP_LineInfo[] lineInfo; public TMP_PageInfo[] pageInfo; public TMP_MeshInfo[] meshInfo; private TMP_MeshInfo[] m_CachedMeshInfo; // Default Constructor public TMP_TextInfo() { characterInfo = new TMP_CharacterInfo[8]; wordInfo = new TMP_WordInfo[16]; linkInfo = new TMP_LinkInfo[0]; lineInfo = new TMP_LineInfo[2]; pageInfo = new TMP_PageInfo[4]; meshInfo = new TMP_MeshInfo[1]; } public TMP_TextInfo(TMP_Text textComponent) { this.textComponent = textComponent; characterInfo = new TMP_CharacterInfo[8]; wordInfo = new TMP_WordInfo[4]; linkInfo = new TMP_LinkInfo[0]; lineInfo = new TMP_LineInfo[2]; pageInfo = new TMP_PageInfo[4]; meshInfo = new TMP_MeshInfo[1]; meshInfo[0].mesh = textComponent.mesh; materialCount = 1; } /// /// Function to clear the counters of the text object. /// public void Clear() { characterCount = 0; spaceCount = 0; wordCount = 0; linkCount = 0; lineCount = 0; pageCount = 0; spriteCount = 0; for (int i = 0; i < this.meshInfo.Length; i++) { this.meshInfo[i].vertexCount = 0; } } /// /// Function to clear the content of the MeshInfo array while preserving the Triangles, Normals and Tangents. /// public void ClearMeshInfo(bool updateMesh) { for (int i = 0; i < this.meshInfo.Length; i++) this.meshInfo[i].Clear(updateMesh); } /// /// Function to clear the content of all the MeshInfo arrays while preserving their Triangles, Normals and Tangents. /// public void ClearAllMeshInfo() { for (int i = 0; i < this.meshInfo.Length; i++) this.meshInfo[i].Clear(true); } /// /// /// public void ResetVertexLayout(bool isVolumetric) { for (int i = 0; i < this.meshInfo.Length; i++) this.meshInfo[i].ResizeMeshInfo(0, isVolumetric); } /// /// Function used to mark unused vertices as degenerate. /// /// public void ClearUnusedVertices(MaterialReference[] materials) { for (int i = 0; i < meshInfo.Length; i++) { int start = 0; // materials[i].referenceCount * 4; meshInfo[i].ClearUnusedVertices(start); } } /// /// Function to clear and initialize the lineInfo array. /// public void ClearLineInfo() { if (this.lineInfo == null) this.lineInfo = new TMP_LineInfo[2]; for (int i = 0; i < this.lineInfo.Length; i++) { this.lineInfo[i].characterCount = 0; this.lineInfo[i].spaceCount = 0; //this.lineInfo[i].wordCount = 0; this.lineInfo[i].width = 0; this.lineInfo[i].ascender = k_InfinityVectorNegative.x; this.lineInfo[i].descender = k_InfinityVectorPositive.x; this.lineInfo[i].lineExtents.min = k_InfinityVectorPositive; this.lineInfo[i].lineExtents.max = k_InfinityVectorNegative; this.lineInfo[i].maxAdvance = 0; //this.lineInfo[i].maxScale = 0; } } /// /// Function to copy the MeshInfo Arrays and their primary vertex data content. /// /// A copy of the MeshInfo[] public TMP_MeshInfo[] CopyMeshInfoVertexData() { if (m_CachedMeshInfo == null || m_CachedMeshInfo.Length != meshInfo.Length) { m_CachedMeshInfo = new TMP_MeshInfo[meshInfo.Length]; // Initialize all the vertex data arrays for (int i = 0; i < m_CachedMeshInfo.Length; i++) { int length = meshInfo[i].vertices.Length; m_CachedMeshInfo[i].vertices = new Vector3[length]; m_CachedMeshInfo[i].uvs0 = new Vector2[length]; m_CachedMeshInfo[i].uvs2 = new Vector2[length]; m_CachedMeshInfo[i].colors32 = new Color32[length]; //m_CachedMeshInfo[i].normals = new Vector3[length]; //m_CachedMeshInfo[i].tangents = new Vector4[length]; //m_CachedMeshInfo[i].triangles = new int[meshInfo[i].triangles.Length]; } } for (int i = 0; i < m_CachedMeshInfo.Length; i++) { int length = meshInfo[i].vertices.Length; if (m_CachedMeshInfo[i].vertices.Length != length) { m_CachedMeshInfo[i].vertices = new Vector3[length]; m_CachedMeshInfo[i].uvs0 = new Vector2[length]; m_CachedMeshInfo[i].uvs2 = new Vector2[length]; m_CachedMeshInfo[i].colors32 = new Color32[length]; //m_CachedMeshInfo[i].normals = new Vector3[length]; //m_CachedMeshInfo[i].tangents = new Vector4[length]; //m_CachedMeshInfo[i].triangles = new int[meshInfo[i].triangles.Length]; } // Only copy the primary vertex data Array.Copy(meshInfo[i].vertices, m_CachedMeshInfo[i].vertices, length); Array.Copy(meshInfo[i].uvs0, m_CachedMeshInfo[i].uvs0, length); Array.Copy(meshInfo[i].uvs2, m_CachedMeshInfo[i].uvs2, length); Array.Copy(meshInfo[i].colors32, m_CachedMeshInfo[i].colors32, length); //Array.Copy(meshInfo[i].normals, m_CachedMeshInfo[i].normals, length); //Array.Copy(meshInfo[i].tangents, m_CachedMeshInfo[i].tangents, length); //Array.Copy(meshInfo[i].triangles, m_CachedMeshInfo[i].triangles, meshInfo[i].triangles.Length); } return m_CachedMeshInfo; } /// /// Function to resize any of the structure contained in the TMP_TextInfo class. /// /// /// /// public static void Resize (ref T[] array, int size) { // Allocated to the next power of two int newSize = size > 1024 ? size + 256 : Mathf.NextPowerOfTwo(size); Array.Resize(ref array, newSize); } /// /// Function to resize any of the structure contained in the TMP_TextInfo class. /// /// /// /// /// public static void Resize(ref T[] array, int size, bool isBlockAllocated) { //if (size <= array.Length) return; if (isBlockAllocated) size = size > 1024 ? size + 256 : Mathf.NextPowerOfTwo(size); if (size == array.Length) return; Array.Resize(ref array, size); } } }