using UnityEngine; using System; using System.Collections.Generic; namespace TMPro { [Serializable] public class TMP_StyleSheet : ScriptableObject { private static TMP_StyleSheet s_Instance; [SerializeField] private List m_StyleList = new List(1); private Dictionary m_StyleDictionary = new Dictionary(); /// /// Get a singleton instance of the TMP_StyleSheet /// public static TMP_StyleSheet instance { get { if (s_Instance == null) { s_Instance = TMP_Settings.defaultStyleSheet; if (s_Instance == null) s_Instance = Resources.Load("Style Sheets/TMP Default Style Sheet") as TMP_StyleSheet; if (s_Instance == null) return null; // Load the style dictionary. s_Instance.LoadStyleDictionaryInternal(); } return s_Instance; } } /// /// Static Function to load the Default Style Sheet. /// /// public static TMP_StyleSheet LoadDefaultStyleSheet() { return instance; } /// /// Function to retrieve the Style matching the HashCode. /// /// /// public static TMP_Style GetStyle(int hashCode) { return instance.GetStyleInternal(hashCode); } /// /// Internal method to retrieve the Style matching the Hashcode. /// /// /// private TMP_Style GetStyleInternal(int hashCode) { TMP_Style style; if (m_StyleDictionary.TryGetValue(hashCode, out style)) { return style; } return null; } public void UpdateStyleDictionaryKey(int old_key, int new_key) { if (m_StyleDictionary.ContainsKey(old_key)) { TMP_Style style = m_StyleDictionary[old_key]; m_StyleDictionary.Add(new_key, style); m_StyleDictionary.Remove(old_key); } } /// /// Function to refresh the Style Dictionary. /// public static void RefreshStyles() { instance.LoadStyleDictionaryInternal(); } /// /// /// private void LoadStyleDictionaryInternal() { m_StyleDictionary.Clear(); // Read Styles from style list and store them into dictionary for faster access. for (int i = 0; i < m_StyleList.Count; i++) { m_StyleList[i].RefreshStyle(); if (!m_StyleDictionary.ContainsKey(m_StyleList[i].hashCode)) m_StyleDictionary.Add(m_StyleList[i].hashCode, m_StyleList[i]); } } } }