using Fie.Manager; public class FieLobbyBootManager : FieManagerBehaviour { private bool _isInitialized; private void Start() { FieManagerBehaviour.I.StartUp(); if (!_isInitialized) { FieManagerBehaviour.I.gameObject.SetActive(value: true); FieManagerBehaviour.I.gameObject.SetActive(value: true); FieManagerBehaviour.I.StartUp(); FieManagerBehaviour.I.StartUp(); FieManagerBehaviour.I.StartUp(); _isInitialized = true; } } }