using UnityEngine; namespace Fie.Utility { public class FieRandom { private static void InitRandomSeed() { if (PhotonNetwork.room != null) { Random.seed = (PhotonNetwork.room.name + PhotonNetwork.time.ToString()).GetHashCode(); } else { Random.seed = (int)Time.time; } } public static int Range(int a, int b) { InitRandomSeed(); return Random.Range(a, b); } public static float Range(float a, float b) { InitRandomSeed(); return Random.Range(a, b); } } }