using Fie.Object; using System; namespace Fie.Ponies { public class FieStateMachinePoniesBaseAttack : FieStateMachineGameCharacterBase { private bool _isEnd; private Type _nextState; public override void updateState(ref T gameCharacter) { _nextState = gameCharacter.getDefaultAttackState(); _isEnd = true; } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return _nextState; } } }