using Fie.Object; namespace Fie.Ponies.RisingSun { public class FieRisingSunAnimationContainer : FiePoniesAnimationContainer { public enum RisingSunAnimationList { JUMP_TAKEOFF = 19, JUMP, TELEPORTATION_AIR, TELEPORTATION_GROUND, FIRE_SMALL, FIRE_SMALL2, FIRE_LARGE, FIRE_LARGE_IDLE, FIRE_LARGE_END, EMOTION_FIRE_LARGE, HORN_SHINE, MAX_RISING_SUN_ANIMATION } public FieRisingSunAnimationContainer() { addAnimationData(19, new FieSkeletonAnimationObject(0, "jump")); addAnimationData(20, new FieSkeletonAnimationObject(0, "jump_idle")); addAnimationData(21, new FieSkeletonAnimationObject(0, "teleportation_air")); addAnimationData(22, new FieSkeletonAnimationObject(0, "teleportation_ground")); addAnimationData(23, new FieSkeletonAnimationObject(0, "fire_small")); addAnimationData(25, new FieSkeletonAnimationObject(0, "fire_large")); addAnimationData(26, new FieSkeletonAnimationObject(0, "fire_large_idle")); addAnimationData(27, new FieSkeletonAnimationObject(0, "fire_large_end")); addAnimationData(28, new FieSkeletonAnimationObject(1, "emotion_fire_large")); addAnimationData(29, new FieSkeletonAnimationObject(2, "horn_shine")); } } }