using Spine; using Spine.Unity; using System.Collections.Generic; namespace Fie.Object { public class FieSkeletonAnimationController { public delegate void CommonAnimationEventDelegate(TrackEntry entry); private SkeletonUtility _skeletonUtility; private Dictionary _animationObjectList = new Dictionary(); private Dictionary _currentAnimationEntries = new Dictionary(); private Dictionary _currentEntryList = new Dictionary(); public event CommonAnimationEventDelegate commonAnimationEvent; public FieSkeletonAnimationController(SkeletonUtility baseSkeleton, FieAnimationContainerBase animationContainer) { _skeletonUtility = baseSkeleton; _animationObjectList = animationContainer.getAnimationList(); } public void SetAnimationTimeScale(float timeScale = 1f) { if (_skeletonUtility != null) { ((SkeletonAnimation)_skeletonUtility.skeletonAnimation).timeScale = timeScale; } } public void AddAnimationContainer(FieAnimationContainerBase animationContainer) { if (animationContainer != null) { foreach (KeyValuePair animation in animationContainer.getAnimationList()) { _animationObjectList[animation.Key] = animation.Value; } } } public TrackEntry SetAnimation(int animationId, bool isLoop = false, bool isForceSet = false) { if (!_animationObjectList.ContainsKey(animationId)) { return null; } return SetAnimation(_animationObjectList[animationId], isLoop, isForceSet); } public FieSkeletonAnimationObject GetAnimationData(int animationId) { if (!_animationObjectList.ContainsKey(animationId)) { return null; } return _animationObjectList[animationId]; } public TrackEntry SetAnimation(FieSkeletonAnimationObject animation, bool isLoop = false, bool isForceSet = false) { if (animation == null) { return null; } bool flag = false; if (!isForceSet) { foreach (KeyValuePair currentAnimationEntry in _currentAnimationEntries) { if (currentAnimationEntry.Key == animation.trackID && currentAnimationEntry.Value.Animation.name == animation.animationName) { flag = true; } } } if (flag) { return null; } if (((SkeletonAnimation)_skeletonUtility.skeletonAnimation).state == null) { return null; } TrackEntry trackEntry = ((SkeletonAnimation)_skeletonUtility.skeletonAnimation).state.SetAnimation(animation.trackID, animation.animationName, isLoop); if (trackEntry == null) { return null; } _currentAnimationEntries[animation.trackID] = trackEntry; _currentAnimationEntries.Remove(animation.trackID); _currentAnimationEntries.Add(animation.trackID, trackEntry); if (this.commonAnimationEvent != null) { this.commonAnimationEvent(trackEntry); } return trackEntry; } public bool IsEndAnimation(int trackID) { if (_currentAnimationEntries.ContainsKey(trackID) && _currentAnimationEntries[trackID] != null) { return _currentAnimationEntries[trackID].animationEnd <= _currentAnimationEntries[trackID].AnimationTime; } return true; } public bool SetAnimationTimescale(int animationID, float timescale) { if (!_animationObjectList.ContainsKey(animationID)) { return false; } bool result = false; foreach (KeyValuePair currentAnimationEntry in _currentAnimationEntries) { if (currentAnimationEntry.Value.Animation.name == _animationObjectList[animationID].animationName) { currentAnimationEntry.Value.TimeScale = timescale; result = true; } } return result; } public void ResetAllAnimationTimescale() { if (_currentAnimationEntries.Count > 0) { foreach (KeyValuePair currentAnimationEntry in _currentAnimationEntries) { currentAnimationEntry.Value.TimeScale = 1f; } } } public void UnbindAnimation(int animationTrack = -1) { if (animationTrack >= 0) { TrackEntry current = ((SkeletonAnimation)_skeletonUtility.skeletonAnimation).state.GetCurrent(animationTrack); if (current != null) { ((SkeletonAnimation)_skeletonUtility.skeletonAnimation).state.ClearTrack(animationTrack); } } else { ((SkeletonAnimation)_skeletonUtility.skeletonAnimation).state.ClearTracks(); } if (_currentAnimationEntries.ContainsKey(animationTrack)) { _currentAnimationEntries.Remove(animationTrack); } } public string GetCurrentAnimationName(int animationTrack) { if (((SkeletonAnimation)_skeletonUtility.skeletonAnimation).state == null) { return string.Empty; } TrackEntry current = ((SkeletonAnimation)_skeletonUtility.skeletonAnimation).state.GetCurrent(animationTrack); if (current == null) { return string.Empty; } return current.ToString(); } public TrackEntry SetAnimationChain(int firstAnimationID, int secondAnimationID, bool isLoop = false, bool isForceSet = false) { if (!_animationObjectList.ContainsKey(firstAnimationID)) { return null; } if (!_animationObjectList.ContainsKey(secondAnimationID)) { return null; } TrackEntry trackEntry = SetAnimation(firstAnimationID, isForceSet); if (trackEntry == null) { return null; } trackEntry.Complete += delegate { SetAnimation(secondAnimationID, isLoop); }; return trackEntry; } } }