using Fie.Object; using UnityEngine; namespace Fie.Enemies.HoovesRaces.QueenChrysalis { [FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisReflectEffect")] public class FieEmitObjectQueenChrysalisReflectionEffect : FieEmittableObjectBase { [SerializeField] private float reflectEffectDuration = 0.6f; public override void awakeEmitObject() { base.transform.rotation = Quaternion.LookRotation(directionalVec); destoryEmitObject(reflectEffectDuration); } } }