using Fie.Object; using UnityEngine; namespace Fie.Enemies.HoovesRaces.QueenChrysalis { [FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShotBurst")] public class FieEmitObjectQueenChrysalisPenetrateShotBurst : FieEmittableObjectBase { [SerializeField] private float PenetrateShotBurstDuration = 0.7f; [SerializeField] private float PenetrateShotBurstDestroyDuration = 0.5f; private bool _isEndUpdate; private float _lifeCount; private void Update() { if (!_isEndUpdate) { _lifeCount += Time.deltaTime; if (_lifeCount > PenetrateShotBurstDuration) { destoryEmitObject(PenetrateShotBurstDestroyDuration); _isEndUpdate = true; } } } private void OnTriggerStay(Collider collider) { if (!_isEndUpdate && collider.gameObject.tag == getHostileTagString()) { addDamageToCollisionCharacter(collider, getDefaultDamageObject()); } } } }