using Fie.Object; using UnityEngine; namespace Fie.Enemies.HoovesRaces.QueenChrysalis { [FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShotActivateEffect")] public class FieEmitObjectQueenChrysalisPenetrateShotActivateEffect : FieEmittableObjectBase { private const float DURATION = 3f; public override void awakeEmitObject() { base.transform.rotation = Quaternion.LookRotation(directionalVec); destoryEmitObject(3f); } } }