using Fie.Object; namespace Fie.Enemies.HoovesRaces.QueenChrysalis { [FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHormingShotActivateEffect")] public class FieEmitObjectQueenChrysalisHormingShotActivateEffect : FieEmittableObjectBase { private const float DURATION = 1.5f; public override void awakeEmitObject() { destoryEmitObject(1.5f); } } }