using Fie.Object; namespace Fie.Enemies.HoovesRaces.QueenChrysalis { [FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHitEffectSmall")] public class FieEmitObjectQueenChrysalisHitEffectSmall : FieEmittableObjectBase { private const float DURATION = 1f; public override void awakeEmitObject() { destoryEmitObject(1f); } } }