using Fie.Object; namespace Fie.Enemies.HoovesRaces.QueenChrysalis { [FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisActivationEffect")] public class FieEmitObjectQueenChrysalisCommonActivationEffect : FieEmittableObjectBase { private const float DURATION = 2f; public override void awakeEmitObject() { destoryEmitObject(2f); } } }