using Fie.Manager; using Fie.Object; using Spine; using System; using System.Collections.Generic; using UnityEngine; using Event = Spine.Event; namespace Fie.Enemies.HoovesRaces.ChangelingAlpha { public class FieStateMachineChangelingAlphaShoot : FieStateMachineGameCharacterBase { private enum ShootState { STATE_PREPARE, STATE_SHOOT } private ShootState _shootState; private bool _isEnd; public override void initialize(FieGameCharacter gameCharacter) { gameCharacter.isEnableAutoFlip = false; } public override void updateState(ref T gameCharacter) { FieChangelingAlpha changelingAlpha = gameCharacter as FieChangelingAlpha; if (!(changelingAlpha == null)) { if (changelingAlpha.detector.getLockonEnemyTransform() == null) { _isEnd = true; } else if (_shootState == ShootState.STATE_PREPARE) { TrackEntry trackEntry = changelingAlpha.animationManager.SetAnimation(8, isLoop: false, isForceSet: true); if (trackEntry != null) { autoFlipToEnemy(changelingAlpha); trackEntry.Event += delegate(TrackEntry state, Event trackIndex) { if (trackIndex.Data.Name == "fire") { FieManagerBehaviour.I.EmitObject(changelingAlpha.hornTransform, changelingAlpha.flipDirectionVector, changelingAlpha.detector.getLockonEnemyTransform(isCenter: true), changelingAlpha); } if (trackIndex.Data.Name == "move") { Vector3 flipDirectionVector = changelingAlpha.flipDirectionVector; Vector3 moveForce = flipDirectionVector * trackIndex.Float; changelingAlpha.resetMoveForce(); changelingAlpha.setMoveForce(moveForce, 0f, useRound: false); } if (trackIndex.Data.Name == "finished") { _isEnd = true; } }; trackEntry.Complete += delegate { _isEnd = true; }; } else { _isEnd = true; } _shootState = ShootState.STATE_SHOOT; } } } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return typeof(FieStateMachineCommonIdle); } public override List getAllowedStateList() { List list = new List(); list.Add(typeof(FieStateMachineChangelingAlphaConcentration)); list.Add(typeof(FieStateMachineChangelingAlphaShout)); return list; } } }