using Fie.Object; namespace Fie.Enemies.HoovesRaces.ChangelingAlpha { [FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaHitEffect")] public class FieEmitObjectChangelingAlphaHitEffect : FieEmittableObjectBase { private const float DURATION = 1f; public override void awakeEmitObject() { destoryEmitObject(1f); } } }