using Fie.Object; using UnityEngine; namespace Fie.Enemies.HoovesRaces.ChangelingAlpha { [FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaChargeEffect")] public class FieEmitObjectChangelingAlphaChargeEffect : FieEmittableObjectBase { private const float DURATION = 1f; public override void awakeEmitObject() { if (initTransform != null) { base.transform.position = initTransform.position; } base.transform.rotation = Quaternion.LookRotation(directionalVec); destoryEmitObject(1f); } } }