Shader "Stereo 3D" { Properties { _LeftTex ("Left (RGB)", 2D) = "red" {} _RightTex ("Right (RGB)", 2D) = "white" {} _Balance_Left_R ("Balance Left R", Vector) = (0,0,0,0) _Balance_Left_G ("Balance Left G", Vector) = (0,0,0,0) _Balance_Left_B ("Balance Left B", Vector) = (0,0,0,0) _Balance_Right_R ("Balance Right R", Vector) = (0,0,0,0) _Balance_Right_G ("Balance Right G", Vector) = (0,0,0,0) _Balance_Right_B ("Balance Right B", Vector) = (0,0,0,0) } //DummyShaderTextExporter SubShader{ Tags { "RenderType" = "Opaque" } LOD 200 CGPROGRAM #pragma surface surf Standard #pragma target 3.0 struct Input { float2 uv_MainTex; }; void surf(Input IN, inout SurfaceOutputStandard o) { o.Albedo = 1; } ENDCG } }