using UnityEngine; using System.Collections; public class PlaygroundSineRotation : MonoBehaviour { Transform thisTransform; // Use this for initialization void Start () { thisTransform = transform; } // Update is called once per frame void Update () { thisTransform.Rotate(new Vector3(Mathf.Sin (Time.time), Mathf.Cos (Time.time), Mathf.Sin (Time.time))); } }