%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: ZFS_3D_Pro
  m_Shader: {fileID: 4800000, guid: 72413738dcd2eeb44be4a02a32e45753, type: 3}
  m_ShaderKeywords: _EDGE_DETECTION_ON _EDGE_OR_CENTER_FRESNEL_ON _FRESNEL_ON _GRADIENT_OR_SOLID_COLOR_ON _MAKE_SAME_AS_FRESNEL_ON
  m_LightmapFlags: 5
  m_CustomRenderQueue: -1
  stringTagMap: {}
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
    - first:
        name: _BumpMap
      second:
        m_Texture: {fileID: 2800000, guid: a100c00e9ab050743874a4c9f80fc302, type: 3}
        m_Scale: {x: 3, y: 3}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - first:
        name: _Brightness
      second: 1
    - first:
        name: _BumpAmt
      second: 18
    - first:
        name: _Decay
      second: 0.05
    - first:
        name: _Decay_V_Coordinate
      second: 0.1
    - first:
        name: _Edge_Detection
      second: 1
    - first:
        name: _Edge_Detection_Distance
      second: 3
    - first:
        name: _Edge_Or_Center_Fresnel
      second: 1
    - first:
        name: _Fresnel
      second: 1
    - first:
        name: _Fresnel_Exponent
      second: 1
    - first:
        name: _Gradient_Color_Intensity
      second: 1
    - first:
        name: _Gradient_Or_Solid_Color
      second: 1
    - first:
        name: _Intensity
      second: 1
    - first:
        name: _Make_Same_As_Fresnel
      second: 1
    - first:
        name: _Pan_Speed
      second: 1
    - first:
        name: _Soft_Texture
      second: 0
    - first:
        name: _Soft_Textures
      second: 0
    - first:
        name: _Texture_Pan_Speed
      second: 1
    - first:
        name: _node_1948
      second: 0
    - first:
        name: _node_2056
      second: 0.3
    m_Colors:
    - first:
        name: _Color
      second: {r: 1, g: 1, b: 1, a: 1}
    - first:
        name: _Solid_Color
      second: {r: 0.1764706, g: 0.5229208, b: 1, a: 1}