%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: StainedGlass_19 m_Shader: {fileID: 13, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP m_LightmapFlags: 1 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _BumpMap second: m_Texture: {fileID: 2800000, guid: 6768599a93f26e741ac2592400683b1a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _Illum second: m_Texture: {fileID: 2800000, guid: ecdd701956ef6de43bced160f9c5b343, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: ecdd701956ef6de43bced160f9c5b343, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _BumpScale second: 1 - first: name: _Cutoff second: 0.5 - first: name: _DetailNormalMapScale second: 1 - first: name: _DstBlend second: 0 - first: name: _Emission second: 1 - first: name: _EmissionScaleUI second: 0.3 - first: name: _Glossiness second: 0.63 - first: name: _Metallic second: 0 - first: name: _Mode second: 0 - first: name: _OcclusionStrength second: 1 - first: name: _Parallax second: 0.02 - first: name: _Shininess second: 0.078125 - first: name: _SrcBlend second: 1 - first: name: _UVSec second: 0 - first: name: _ZWrite second: 1 m_Colors: - first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} - first: name: _EmissionColor second: {r: 0.09176471, g: 0.12352943, b: 0.21058825, a: 0.3} - first: name: _EmissionColorUI second: {r: 0.30588236, g: 0.41176474, b: 0.7019608, a: 1} - first: name: _SpecColor second: {r: 0.5, g: 0.5, b: 0.5, a: 1}