%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Bangers SDF - Drop Shadow m_Shader: {fileID: 4800000, guid: 4e4277dd1ce73aa40a44fdf0c7dd302b, type: 3} m_ShaderKeywords: MASK_OFF OUTLINE_ON UNDERLAY_ON m_LightmapFlags: 5 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: b63b715a414ab2b498a0b82fc8af472d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _Ambient second: 0.5 - first: name: _Bevel second: 0.5 - first: name: _BevelClamp second: 0 - first: name: _BevelOffset second: 0 - first: name: _BevelRoundness second: 0 - first: name: _BevelWidth second: 0 - first: name: _BumpFace second: 0 - first: name: _BumpOutline second: 0 - first: name: _ColorMask second: 15 - first: name: _Diffuse second: 0.5 - first: name: _FaceDilate second: 0 - first: name: _FaceUVSpeedX second: 0 - first: name: _FaceUVSpeedY second: 0 - first: name: _GlowInner second: 0.05 - first: name: _GlowOffset second: 0 - first: name: _GlowOuter second: 0.05 - first: name: _GlowPower second: 0.75 - first: name: _GradientScale second: 11 - first: name: _LightAngle second: 3.1416 - first: name: _MaskID second: 0 - first: name: _MaskSoftnessX second: 0 - first: name: _MaskSoftnessY second: 0 - first: name: _OutlineSoftness second: 0 - first: name: _OutlineUVSpeedX second: 0 - first: name: _OutlineUVSpeedY second: 0 - first: name: _OutlineWidth second: 0.15 - first: name: _PerspectiveFilter second: 0 - first: name: _Reflectivity second: 10 - first: name: _ScaleRatioA second: 0.90909094 - first: name: _ScaleRatioB second: 1 - first: name: _ScaleRatioC second: 0.90909094 - first: name: _ScaleX second: 1 - first: name: _ScaleY second: 1 - first: name: _ShaderFlags second: 0 - first: name: _SpecularPower second: 2 - first: name: _Stencil second: 0 - first: name: _StencilComp second: 8 - first: name: _StencilOp second: 0 - first: name: _StencilReadMask second: 255 - first: name: _StencilWriteMask second: 255 - first: name: _TextureHeight second: 1024 - first: name: _TextureWidth second: 1024 - first: name: _UnderlayDilate second: 0 - first: name: _UnderlayOffsetX second: 0.289 - first: name: _UnderlayOffsetY second: -0.478 - first: name: _UnderlaySoftness second: 0.068 - first: name: _VertexOffsetX second: 0 - first: name: _VertexOffsetY second: 0 - first: name: _WeightBold second: 0.5 - first: name: _WeightNormal second: 0 m_Colors: - first: name: _ClipRect second: {r: -10000, g: -10000, b: 10000, a: 10000} - first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} - first: name: _EnvMatrixRotation second: {r: 0, g: 0, b: 0, a: 0} - first: name: _FaceColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _GlowColor second: {r: 0, g: 1, b: 0, a: 0.5} - first: name: _MaskCoord second: {r: 0, g: 0, b: 100000, a: 100000} - first: name: _OutlineColor second: {r: 0, g: 0, b: 0, a: 1} - first: name: _ReflectFaceColor second: {r: 0, g: 0, b: 0, a: 1} - first: name: _ReflectOutlineColor second: {r: 0, g: 0, b: 0, a: 1} - first: name: _SpecularColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _UnderlayColor second: {r: 0, g: 0, b: 0, a: 0.7529412}