%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: ArrivalEffectParticle m_Shader: {fileID: 4800000, guid: 11e762dd43e000746ba4023eb3c97658, type: 3} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: 3000 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: 57b5af19998235348945fe05990a060a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _BumpScale second: 1 - first: name: _Contrast second: 0.75 - first: name: _Cutoff second: 0.5 - first: name: _DetailNormalMapScale second: 1 - first: name: _DstBlend second: 0 - first: name: _EmissionGain second: 0.8 - first: name: _Glossiness second: 0.5 - first: name: _InvFade second: 1 - first: name: _Metallic second: 0 - first: name: _Mode second: 0 - first: name: _OcclusionStrength second: 1 - first: name: _Parallax second: 0.02 - first: name: _SrcBlend second: 1 - first: name: _UVSec second: 0 - first: name: _ZWrite second: 1 m_Colors: - first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} - first: name: _EmissionColor second: {r: 0, g: 0, b: 0, a: 1} - first: name: _TintColor second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}