using Fie.Object; using Spine; using System; using System.Collections.Generic; using UnityEngine; using Event = Spine.Event; namespace Fie.Ponies.Twilight { public class FieStateMachineTwilightTeleportationEndAir : FieStateMachineGameCharacterBase { private enum TeleportationState { TELEPORTATION_START, TELEPORTATION_END } private TeleportationState _teleportationState; private bool _isEnd; private bool _isFinished; private Type _nextState; public override void updateState(ref T gameCharacter) { if (gameCharacter is FieTwilight) { FieTwilight fieTwilight = gameCharacter as FieTwilight; switch (_teleportationState) { case TeleportationState.TELEPORTATION_START: { TrackEntry trackEntry = fieTwilight.animationManager.SetAnimation(21, isLoop: false, isForceSet: true); if (trackEntry != null) { trackEntry.Event += delegate(TrackEntry state, Event trackIndex) { if (trackIndex.Data.Name == "finished") { _nextState = typeof(FieStateMachineTwilightFlying); _isFinished = true; } }; trackEntry.End += delegate { _isEnd = true; }; } else { _isEnd = true; } Vector3 externalInputVector = fieTwilight.externalInputVector; fieTwilight.setFlipByVector(externalInputVector); _teleportationState = TeleportationState.TELEPORTATION_END; break; } } if (_isEnd) { if (fieTwilight.groundState == FieObjectGroundState.Grounding) { _nextState = typeof(FieStateMachineCommonIdle); } else { _nextState = typeof(FieStateMachineTwilightFlying); } } else if (_isFinished && fieTwilight.externalInputForce > 0.5f && fieTwilight.groundState != 0) { _nextState = typeof(FieStateMachineTwilightFlying); } } } public override void initialize(FieGameCharacter gameCharacter) { gameCharacter.isEnableGravity = false; } public override void terminate(FieGameCharacter gameCharacter) { gameCharacter.isEnableGravity = true; } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return _nextState; } public override List getAllowedStateList() { List list = new List(); if (_isFinished) { list.Add(typeof(FieStateMachineTwilightTeleportation)); list.Add(typeof(FieStateMachineTwilightFlying)); } return list; } } }