using Fie.Object; using Spine; using System; using System.Collections.Generic; using UnityEngine; using Event = Spine.Event; namespace Fie.Ponies.Twilight { public class FieStateMachineTwilightJump : FieStateMachineGameCharacterBase { private enum JumpState { JUMP_TAKEOFF_START, JUMP_TAKEOFF_STANDBY, JUMP_TAKEOFF } private const float TAKEOFF_FORCE = 6f; private const float TAKEOFF_PAST_TIME = 0.5f; private JumpState _jumpState; private float _takeoffTime; private float _flyingTime; private float _landingCount; private bool _isEnd; private Type _nextState = typeof(FieStateMachineCommonIdle); public override void updateState(ref T gameCharacter) { if (gameCharacter is FieTwilight) { FieTwilight twilight = gameCharacter as FieTwilight; if (_jumpState == JumpState.JUMP_TAKEOFF_START) { if (twilight.groundState == FieObjectGroundState.Flying) { _nextState = typeof(FieStateMachineTwilightFlying); _isEnd = true; return; } TrackEntry trackEntry = twilight.animationManager.SetAnimation(19); _jumpState = JumpState.JUMP_TAKEOFF_STANDBY; if (trackEntry != null) { trackEntry.Event += delegate(TrackEntry state, Event trackIndex) { if (trackIndex.Data.name == "takeOff") { Vector3 vector = twilight.externalInputVector; vector += Vector3.up; vector.x *= 0.1f; vector.Normalize(); vector *= 6f; twilight.setMoveForce(vector, 0.5f); _jumpState = JumpState.JUMP_TAKEOFF; } else if (trackIndex.Data.name == "finished") { _nextState = typeof(FieStateMachineTwilightFlying); _isEnd = true; } }; trackEntry.Complete += delegate { _nextState = typeof(FieStateMachineTwilightFlying); _isEnd = true; }; } } twilight.physicalForce.SetPhysicalForce(gameCharacter.getNowMoveForce() * -1f, 1000f); } } public override void initialize(FieGameCharacter gameCharacter) { if (!(gameCharacter == null)) { gameCharacter.isEnableAutoFlip = true; gameCharacter.setGravityRate(0.5f); } } public override void terminate(FieGameCharacter gameCharacter) { if (!(gameCharacter == null)) { gameCharacter.isEnableGravity = true; gameCharacter.setGravityRate(1f); } } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return _nextState; } public override List getAllowedStateList() { List list = new List(); list.Add(typeof(FieStateMachinePoniesEvasion)); list.Add(typeof(FieStateMachineTwilightTeleportation)); return list; } } }