using Fie.Camera; using Fie.Manager; using Fie.Object; using Fie.Utility; using GameDataEditor; using Spine; using System; using System.Collections.Generic; using UnityEngine; using Event = Spine.Event; namespace Fie.Ponies.RainbowDash { public class FieStateMachineRainbowDashOmniSmashFinish : FieStateMachineGameCharacterBase { private enum AttackState { ACTIVATE, PREPARE, ATTACKING, COOLDOWN, FINISHED } private const float PREPARE_DURATION = 0.3f; private const float PREPARE_FLYING_DISTANCE = 1.5f; private const float ATTAKING_DRATION = 0.2f; private const float MAXIMUM_DROP_DISTANCE = 20f; private Type _nextState = typeof(FieStateMachineCommonIdle); private bool _isEnd; private bool _isFinished; private AttackState _attackState; private float _attackDealyCounter; private Vector3 _initInputVec = Vector3.zero; private Vector3 _movintTargetPos = Vector3.zero; private Tweener _movingTweener = new Tweener(); private Tweener _finishingTweener = new Tweener(); private FieEmitObjectRainbowDashDoublePaybackAttackingEffect _attackingEffect; public override void updateState(ref T gameCharacter) { if (!_isEnd && gameCharacter is FieRainbowDash) { FieRainbowDash rainbowDash = gameCharacter as FieRainbowDash; switch (_attackState) { case AttackState.ACTIVATE: { rainbowDash.SetDialog(FieMasterData.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_USED_FRIENDSHIP_ABILITY)); FieManagerBehaviour.I.EmitObject(rainbowDash.centerTransform, Vector3.up); TrackEntry trackEntry = rainbowDash.animationManager.SetAnimation(40, isLoop: false, isForceSet: true); if (trackEntry == null) { _nextState = typeof(FieStateMachineCommonIdle); _isEnd = true; } else { trackEntry.Event += delegate(TrackEntry state, Event trackIndex) { if (trackIndex.Data.Name == "finished") { SetAttackState(rainbowDash); _attackState = AttackState.ATTACKING; } }; if (FieManagerBehaviour.I.gameCamera != null) { FieManagerBehaviour.I.gameCamera.setOffsetTransition(rainbowDash, new FieCameraOffset(new FieCameraOffset.FieCameraOffsetParam(new Vector3(0f, 0f, 3f), new Vector3(0f, 0f, 0f), 40f), 1f, 0.5f, 1f)); } GDESkillTreeData skill = rainbowDash.GetSkill(FieConstValues.FieSkill.LOYALTY_OMNISMASH_LV4_LET_ME_SHOW_YOU_MY_TRUE_POWER); if (skill != null) { rainbowDash.damageSystem.calcShieldDirect(0f - rainbowDash.healthStats.maxShield); rainbowDash.damageSystem.calcHitPoitDirect((0f - rainbowDash.healthStats.maxHitPoint) * 0.99f); rainbowDash.damageSystem.setRegenerateDelay(rainbowDash.healthStats.regenerateDelay * (float)rainbowDash.omniSmashAttackingCount); rainbowDash.abilitiesContainer.IncreaseOrReduceCooldownAll(skill.Value2 * (float)rainbowDash.omniSmashAttackingCount); } rainbowDash.submeshObject.enabled = true; _movingTweener.InitTweener(0.3f, rainbowDash.transform.position, rainbowDash.transform.position + Vector3.up * 1.5f); _attackState = AttackState.PREPARE; } break; } case AttackState.PREPARE: if (!_movingTweener.IsEnd()) { rainbowDash.position = _movingTweener.UpdateParameterVec3(Time.deltaTime); } break; case AttackState.ATTACKING: if (!_finishingTweener.IsEnd()) { rainbowDash.position = _finishingTweener.UpdateParameterVec3(Time.deltaTime); } break; } } } private void SetAttackState(FieRainbowDash rainbowDash) { if (!(rainbowDash == null)) { TrackEntry trackEntry = rainbowDash.animationManager.SetAnimation(41, isLoop: false, isForceSet: true); if (trackEntry == null) { _nextState = typeof(FieStateMachineCommonIdle); _isEnd = true; } else { trackEntry.Event += delegate(TrackEntry state, Event trackIndex) { if (trackIndex.Data.Name == "fire") { FieManagerBehaviour.I.EmitObject(rainbowDash.transform, Vector3.forward); } if (trackIndex.Data.Name == "finished") { if (rainbowDash.omniSmashAttackingCount > 2) { float scale = (float)rainbowDash.omniSmashAttackingCount * 0.15f; FieEmitObjectRainbowDashOmniSmashExplosion fieEmitObjectRainbowDashOmniSmashExplosion = FieManagerBehaviour.I.EmitObject(rainbowDash.transform, Vector3.forward, null, rainbowDash); if (fieEmitObjectRainbowDashOmniSmashExplosion != null) { fieEmitObjectRainbowDashOmniSmashExplosion.SetScale(scale); } FieEmitObjectRainbowDashOmniSmashExplosionEffect fieEmitObjectRainbowDashOmniSmashExplosionEffect = FieManagerBehaviour.I.EmitObject(rainbowDash.transform, Vector3.forward, null, rainbowDash); if (fieEmitObjectRainbowDashOmniSmashExplosionEffect != null) { fieEmitObjectRainbowDashOmniSmashExplosionEffect.SetScale(scale); } } GDESkillTreeData skill2 = rainbowDash.GetSkill(FieConstValues.FieSkill.LOYALTY_OMNISMASH_LV4_NOT_A_BIG_DEAL); if (skill2 != null) { _isFinished = true; } rainbowDash.isEnableGravity = true; } }; trackEntry.Complete += delegate { rainbowDash.isEnableCollider = true; TrackEntry trackEntry2 = rainbowDash.animationManager.SetAnimation(42, isLoop: false, isForceSet: true); GDESkillTreeData skill = rainbowDash.GetSkill(FieConstValues.FieSkill.LOYALTY_OMNISMASH_LV3_1); if (skill != null) { rainbowDash.damageSystem.AddAttackMagni(skill.ID, skill.Value2, skill.Value1); } trackEntry2.Complete += delegate { _isEnd = true; }; }; Vector3 position = rainbowDash.transform.position; Vector3 down = Vector3.down; if (rainbowDash.externalInputForce > 0.2f) { Vector3 externalInputVector = rainbowDash.externalInputVector; down.x = externalInputVector.x * 0.5f; } down.Normalize(); position = rainbowDash.centerTransform.position - down * 20f; int layerMask = 512; if (Physics.Raycast(rainbowDash.centerTransform.position, down, out RaycastHit hitInfo, 20f, layerMask) && hitInfo.collider.tag == "Floor") { position = hitInfo.point; } if (down != Vector3.down) { rainbowDash.setFlipByVector(new Vector3(down.x, 0f, 0f).normalized); } _finishingTweener.InitTweener(0.2f, rainbowDash.transform.position, position); FieManagerBehaviour.I.EmitObject(rainbowDash.centerTransform, down); FieManagerBehaviour.I.EmitObject(rainbowDash.centerTransform, down); FieManagerBehaviour.I.EmitObject(rainbowDash.centerTransform, down, null, rainbowDash); rainbowDash.emotionController.RestartAutoAnimation(); } } } public override void initialize(FieGameCharacter gameCharacter) { FieRainbowDash fieRainbowDash = gameCharacter as FieRainbowDash; if (!(fieRainbowDash == null)) { fieRainbowDash.emotionController.StopAutoAnimation(); fieRainbowDash.isEnableCollider = false; fieRainbowDash.isEnableHeadTracking = false; fieRainbowDash.isEnableAutoFlip = false; fieRainbowDash.isEnableGravity = false; fieRainbowDash.resetMoveForce(); } } public override void terminate(FieGameCharacter gameCharacter) { FieRainbowDash fieRainbowDash = gameCharacter as FieRainbowDash; if (!(fieRainbowDash == null)) { fieRainbowDash.isEnableHeadTracking = true; fieRainbowDash.isEnableGravity = true; fieRainbowDash.isEnableAutoFlip = true; fieRainbowDash.isEnableCollider = true; fieRainbowDash.rootBone.transform.localRotation = Quaternion.identity; fieRainbowDash.resetMoveForce(); fieRainbowDash.submeshObject.enabled = true; } } public override List getAllowedStateList() { List list; if (!_isFinished) { list = new List(); list.Add(typeof(FieStateMachineRainbowDashOmniSmashLoop)); return list; } list = new List(); list.Add(typeof(FieStateMachineRainbowDashBaseAttack1)); list.Add(typeof(FieStateMachineRainbowDashBaseAttack3)); list.Add(typeof(FieStateMachineRainbowDashStabAttack)); list.Add(typeof(FieStateMachineRainbowDashEvasion)); list.Add(typeof(FieStateMachineRainbowDashRainblow)); list.Add(typeof(FieStateMachineRainbowDashOmniSmashStart)); return list; } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return _nextState; } } }