using Fie.Object; using UnityEngine; namespace Fie.Ponies.RainbowDash { [FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashOmniSmashRainboomEffect")] public class FieEmitObjectRainbowDashOmniSmashRainboomEffect : FieEmittableObjectBase { private const float duration = 2f; public override void awakeEmitObject() { destoryEmitObject(2f); } private void Update() { base.transform.rotation = Quaternion.LookRotation(directionalVec); } } }