using Fie.Object; using UnityEngine; namespace Fie.Ponies.Applejack { [FiePrefabInfo("Prefabs/Applejack/Power/ApplejackChargeEffect")] public class FieEmitObjectApplejackChargeEffect : FieEmittableObjectBase { private const float DURATION = 0.6f; public override void awakeEmitObject() { if (initTransform != null) { base.transform.position = initTransform.position; } base.transform.rotation = Quaternion.LookRotation(directionalVec); destoryEmitObject(0.6f); } } }