using Fie.Object; namespace Fie.Ponies.Applejack { public class FieApplejackAnimationContainer : FiePoniesAnimationContainer { public enum ApplejackAnimationList { JUMP_TAKEOFF = 19, JUMP, STEP, FIRE_PUNCH, FIRE_KICK, FIRE_KICK_HEAVY, FIRE_KICK_RIFT, FIRE_KICK_RIFT_HEAVY, FIRE_AIR, FIRE_AIR_HEAVY, FIRE_AIR_DOUBLE, FIRE_AIR_DOUBLE_HEAVY, FIRE_ROPE, FIRE_ROPE_AIR, ROPE_ACTION_AIR_RAID, ROPE_ACTION_AIR_RAID_END, ROPE_ACTION_END, BACK_STEP, YEEHAW, YEEHAW_MID_AIR, STOMP, CHARGE, EMOTION_ROPE, EMOTION_NIHIL, EMOTION_YEEHAW, MAX_APPLEJACK_ANIMATION } public FieApplejackAnimationContainer() { addAnimationData(19, new FieSkeletonAnimationObject(0, "jump")); addAnimationData(20, new FieSkeletonAnimationObject(0, "fall")); addAnimationData(22, new FieSkeletonAnimationObject(0, "fire_melee_punch")); addAnimationData(23, new FieSkeletonAnimationObject(0, "fire_melee_kick")); addAnimationData(24, new FieSkeletonAnimationObject(0, "fire_melee_kick_slow_1")); addAnimationData(25, new FieSkeletonAnimationObject(0, "fire_melee_kick_rift")); addAnimationData(26, new FieSkeletonAnimationObject(0, "fire_melee_kick_rift_slow_1")); addAnimationData(27, new FieSkeletonAnimationObject(0, "fire_melee_air")); addAnimationData(28, new FieSkeletonAnimationObject(0, "fire_melee_air_slow_1")); addAnimationData(29, new FieSkeletonAnimationObject(0, "fire_melee_air_double")); addAnimationData(30, new FieSkeletonAnimationObject(0, "fire_melee_air_double_slow_1")); addAnimationData(31, new FieSkeletonAnimationObject(0, "fire_rope")); addAnimationData(32, new FieSkeletonAnimationObject(0, "fire_rope_air")); addAnimationData(33, new FieSkeletonAnimationObject(0, "fire_rope_airraid")); addAnimationData(34, new FieSkeletonAnimationObject(0, "fire_rope_airraid_end")); addAnimationData(35, new FieSkeletonAnimationObject(0, "fire_rope_end")); addAnimationData(36, new FieSkeletonAnimationObject(0, "backstep")); addAnimationData(40, new FieSkeletonAnimationObject(0, "charge")); addAnimationData(37, new FieSkeletonAnimationObject(0, "yeehaw")); addAnimationData(38, new FieSkeletonAnimationObject(0, "yeehaw_mid_air")); addAnimationData(39, new FieSkeletonAnimationObject(0, "stomp")); addAnimationData(41, new FieSkeletonAnimationObject(1, "emotion_rope")); addAnimationData(42, new FieSkeletonAnimationObject(1, "emotion_nihil")); addAnimationData(43, new FieSkeletonAnimationObject(1, "emotion_yeehaw")); } } }