using System; using UnityEngine; namespace Fie.Object { [Serializable] public class FieStatusEffectsPullEntity : FieStatusEffectEntityBase { public float x; public float y; public float z; public float pullDuration; public Vector3 pullPosition { get { return new Vector3(x, y, z); } set { x = value.x; y = value.y; z = value.z; } } } }