using System; using System.Collections.Generic; namespace Fie.Object { public class FieStateMachineCommonIdle : FieStateMachineGameCharacterBase { public override void updateState(ref T gameCharacter) { gameCharacter.animationManager.SetAnimation(0, isLoop: true); } public override bool isEnd() { return false; } public override Type getNextState() { return null; } public override List getAllowedStateList() { List list = new List(); list.Add(typeof(FieStateMachineAnyConsider)); return list; } } }