using Fie.Manager; using Fie.Object; using Spine; using System; using System.Collections.Generic; using UnityEngine; using Event = Spine.Event; namespace Fie.Enemies.HoovesRaces.ChangelingAlpha { public class FieStateMachineChangelingAlphaChargeFinish : FieStateMachineGameCharacterBase { private enum FireState { KICK_START, KICKING } private const float KICK_DELAY = 0.2f; private const float KICK_HORMING_DISTANCE = 1f; private const float KICK_HORMING_DEFAULT_RATE = 1f; private const float GROUND_FORCE_TIME = 1.5f; private const float GROUND_FORCE = 15f; private Type _nextState = typeof(FieStateMachineCommonIdle); private FireState _fireState; private bool _isEnd; private float _endTime = 3.40282347E+38f; private float _timeCount; private bool _isSetEndAnim; private bool _isFinished; public override void initialize(FieGameCharacter gameCharacter) { FieChangelingAlpha fieChangelingAlpha = gameCharacter as FieChangelingAlpha; if (!(fieChangelingAlpha == null)) { autoFlipToEnemy(fieChangelingAlpha); fieChangelingAlpha.isEnableAutoFlip = false; } } public override void terminate(FieGameCharacter gameCharacter) { FieChangelingAlpha fieChangelingAlpha = gameCharacter as FieChangelingAlpha; if (!(fieChangelingAlpha == null)) { fieChangelingAlpha.isEnableAutoFlip = false; } } public override void updateState(ref T gameCharacter) { if (gameCharacter is FieChangelingAlpha) { _timeCount += Time.deltaTime; FieChangelingAlpha changelingAlpha = gameCharacter as FieChangelingAlpha; switch (_fireState) { case FireState.KICK_START: if (changelingAlpha.groundState == FieObjectGroundState.Grounding) { TrackEntry trackEntry = changelingAlpha.animationManager.SetAnimation(14, isLoop: false, isForceSet: true); if (trackEntry != null) { trackEntry.Event += delegate(TrackEntry state, Event trackIndex) { if (trackIndex.Data.Name == "fire") { FieManagerBehaviour.I.EmitObject(changelingAlpha.centerTransform, changelingAlpha.flipDirectionVector, null, changelingAlpha); } if (trackIndex.Data.Name == "move") { Vector3 a = changelingAlpha.flipDirectionVector; Transform lockonEnemyTransform = changelingAlpha.detector.getLockonEnemyTransform(); float num = 1f; if (lockonEnemyTransform != null) { Vector3 vector = lockonEnemyTransform.position - changelingAlpha.transform.position; vector.Normalize(); a = vector; a.y = 0f; } Vector3 vector2 = a * (trackIndex.Float * num); changelingAlpha.resetMoveForce(); changelingAlpha.setMoveForce(vector2, 0f, useRound: false); if (trackIndex.Float > 0f) { changelingAlpha.setFlipByVector(vector2); } } if (trackIndex.Data.Name == "finished") { _isEnd = true; } }; _endTime = trackEntry.animationEnd; } else { _endTime = 0f; } _fireState = FireState.KICKING; } else { _isEnd = true; } break; } if (_timeCount > _endTime) { _isEnd = true; } } } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return _nextState; } public override List getAllowedStateList() { return new List(); } public override float getDelay() { return 0.2f; } public override bool isFinished() { return _isFinished; } } }