using Fie.Object; namespace Fie.Enemies.HoovesRaces.Changeling { [FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingBiteHitEffect")] public class FieEmitObjectChangelingBiteHitEffect : FieEmittableObjectBase { private const float DURATION = 1f; public override void awakeEmitObject() { destoryEmitObject(1f); } } }