using Fie.Object; using System; using System.Collections.Generic; namespace Fie.Ponies { public class FieStateMachinePoniesJump : FieStateMachineGameCharacterBase { private bool _isEnd; private Type _nextState; public override void updateState<T>(ref T gameCharacter) { _isEnd = true; } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return _nextState; } public override List<Type> getAllowedStateList() { return new List<Type>(); } } }