using GameDataEditor; namespace Fie.Manager { public class FieAcvitityQueue { public float showingTime; public GDEConstantTextListData titleTextData; public GDEConstantTextListData noteTextData; public FieAcvitityQueue(float showingTime, GDEConstantTextListData titleTextData, GDEConstantTextListData noteTextData) { this.showingTime = showingTime; this.titleTextData = titleTextData; this.noteTextData = noteTextData; } } }