%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1001 &100100000 Prefab: serializedVersion: 2 m_ObjectHideFlags: 0 m_Modification: m_TransformParent: {fileID: 0} m_Modifications: [] m_RemovedComponents: [] m_ParentPrefab: {fileID: 0} m_RootGameObject: {fileID: 1684129533363188} m_IsPrefabParent: 1 --- !u!1 &1684129533363188 GameObject: serializedVersion: 5 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_Component: - component: {fileID: 4125688657110762} - component: {fileID: 33201412966725455} - component: {fileID: 23381981441773148} - component: {fileID: 114168177819860402} - component: {fileID: 114573093967003035} m_Layer: 5 m_Name: PlayerFriendshipGauge m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4125688657110762 Transform: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1684129533363188} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: -0, z: -0} --- !u!33 &33201412966725455 MeshFilter: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1684129533363188} m_Mesh: {fileID: 0} --- !u!23 &23381981441773148 MeshRenderer: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1684129533363188} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_Materials: - {fileID: 2100000, guid: 94b661e757c894a4894e9be0a8f62241, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingOrder: 0 --- !u!114 &114168177819860402 MonoBehaviour: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1684129533363188} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: fb435fa8fda8934bce430ed7f6d34587, type: 3} m_Name: m_EditorClassIdentifier: skeletonDataAsset: {fileID: 11400000, guid: bff0b6022bece494e9b8a54e6fce78d6, type: 2} initialSkinName: default separatorSlotNames: [] zSpacing: 0 renderMeshes: 1 immutableTriangles: 0 pmaVertexColors: 1 isFlippedNormal: 0 calculateNormals: 0 calculateTangents: 0 logErrors: 0 disableRenderingOnOverride: 1 meshRenderer: {fileID: 0} forceReloadMaterial: 0 _animationName: loop: 0 timeScale: 1 --- !u!114 &114573093967003035 MonoBehaviour: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1684129533363188} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3df869a9e5f0f3f85c6eb32d01c0f5a1, type: 3} m_Name: m_EditorClassIdentifier: currentLayer: 1