using Fie.Manager; using UnityEngine; namespace Fie.UI { public class FieUICameraCapture : MonoBehaviour { private Canvas selfCanvas; private bool isInitialized; private void Start() { selfCanvas = base.gameObject.GetComponent(); } private void Update() { if (!isInitialized && !(selfCanvas == null) && !(FieManagerBehaviour.I.uiCamera == null)) { selfCanvas.worldCamera = FieManagerBehaviour.I.uiCamera.camera; } } } }