using UnityEngine; namespace Fie.UI { public class FieSkillTreeReminingSkillPointsUI : MonoBehaviour { [SerializeField] private FieUIConstant2DText _reminingPointsText; public void InithWithSkillPoint(int skillPoint) { _reminingPointsText.replaceMethod = delegate(ref string targetString) { targetString = targetString.Replace("___Value1___", skillPoint.ToString()); }; _reminingPointsText.InitializeText(); } } }