using Fie.Manager; using Fie.Object; using Fie.Utility; using GameDataEditor; using System; using UnityEngine; namespace Fie.Ponies.Twilight { public class FieStateMachineTwilightBaseShotLevel3 : FieStateMachineGameCharacterBase { private const float BASE_ATTACK_DEFAULT_SHILED_COST = 0.05f; private const float BASE_SHOT_DELAY = 0.2f; private bool _isEnd; public override void updateState(ref T gameCharacter) { if (!_isEnd && gameCharacter is FieTwilight) { FieTwilight fieTwilight = gameCharacter as FieTwilight; if (fieTwilight.getStateMachine().nowStateType() == typeof(FieStateMachineCommonIdle) || fieTwilight.getStateMachine().nowStateType() == typeof(FieStateMachinePoniesIdle) || fieTwilight.getStateMachine().nowStateType() == typeof(FieStateMachineTwilightFireSmall)) { if (fieTwilight.groundState == FieObjectGroundState.Grounding) { fieTwilight.getStateMachine().setState(typeof(FieStateMachineTwilightFireSmall), isForceSet: true, isDupulicate: true); } fieTwilight.physicalForce.SetPhysicalForce(fieTwilight.flipDirectionVector * -1f + Vector3.up * FieRandom.Range(-0.2f, 0.2f), 5000f, 0.5f); } FieManagerBehaviour.I.EmitObject(fieTwilight.hornTransform, fieTwilight.flipDirectionVector, fieTwilight.detector.getLockonEnemyTransform(isCenter: true), fieTwilight); FieManagerBehaviour.I.EmitObject(fieTwilight.hornTransform, Vector3.zero, null); fieTwilight.SetDialog(FieMasterData.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_USED_ABILITY)); FieManagerBehaviour.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_ABILITY_1), FieMasterData.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_ABILITY_1)); _isEnd = true; } } public override float getDelay() { return 0.2f; } public override bool isEnd() { return _isEnd; } public override Type getNextState() { return typeof(FieStateMachineTwilightAttackIdle); } } }