%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: Bangers SDF Material
  m_Shader: {fileID: 4800000, guid: 4e4277dd1ce73aa40a44fdf0c7dd302b, type: 3}
  m_ShaderKeywords:
  m_LightmapFlags: 5
  m_CustomRenderQueue: -1
  stringTagMap: {}
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
    - first:
        name: _MainTex
      second:
        m_Texture: {fileID: 2800000, guid: b63b715a414ab2b498a0b82fc8af472d, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - first:
        name: _ColorMask
      second: 15
    - first:
        name: _FaceDilate
      second: 0
    - first:
        name: _GradientScale
      second: 11
    - first:
        name: _MaskSoftnessX
      second: 0
    - first:
        name: _MaskSoftnessY
      second: 0
    - first:
        name: _OutlineSoftness
      second: 0
    - first:
        name: _OutlineWidth
      second: 0
    - first:
        name: _PerspectiveFilter
      second: 0.875
    - first:
        name: _ScaleRatioA
      second: 0.90909094
    - first:
        name: _ScaleRatioB
      second: 1
    - first:
        name: _ScaleRatioC
      second: 0.90909094
    - first:
        name: _ScaleX
      second: 1
    - first:
        name: _ScaleY
      second: 1
    - first:
        name: _ShaderFlags
      second: 0
    - first:
        name: _Stencil
      second: 0
    - first:
        name: _StencilComp
      second: 8
    - first:
        name: _StencilOp
      second: 0
    - first:
        name: _StencilReadMask
      second: 255
    - first:
        name: _StencilWriteMask
      second: 255
    - first:
        name: _TextureHeight
      second: 1024
    - first:
        name: _TextureWidth
      second: 1024
    - first:
        name: _UnderlayDilate
      second: 0
    - first:
        name: _UnderlayOffsetX
      second: 0
    - first:
        name: _UnderlayOffsetY
      second: 0
    - first:
        name: _UnderlaySoftness
      second: 0
    - first:
        name: _VertexOffsetX
      second: 0
    - first:
        name: _VertexOffsetY
      second: 0
    - first:
        name: _WeightBold
      second: 0.5
    - first:
        name: _WeightNormal
      second: 0
    m_Colors:
    - first:
        name: _ClipRect
      second: {r: -10000, g: -10000, b: 10000, a: 10000}
    - first:
        name: _FaceColor
      second: {r: 1, g: 1, b: 1, a: 1}
    - first:
        name: _MaskCoord
      second: {r: 0, g: 0, b: 100000, a: 100000}
    - first:
        name: _OutlineColor
      second: {r: 0, g: 0, b: 0, a: 1}
    - first:
        name: _UnderlayColor
      second: {r: 0, g: 0, b: 0, a: 0.5}