Shader "Playground/Vertex Lit Texture" { Properties { _Color ("Main Color", Color) = (1, 1, 1, 1) _MainTex ("Texture", 2D) = "white" {} } SubShader { Tags { "Queue" = "Transparent" } Blend SrcAlpha OneMinusSrcAlpha Lighting On ColorMaterial AmbientAndDiffuse Zwrite On BindChannels { Bind "Color", color Bind "Vertex", vertex Bind "normal", normal Bind "TexCoord", texcoord } Material { Diffuse [_Color] Ambient [_Color] Emission[_Vertex] } Pass { SetTexture [_MainTex] { combine texture * primary } } } }