using Fie.Object; namespace Fie.Ponies.Twilight { [FiePrefabInfo("Prefabs/Twilight/Power/TwilightSpellEffect")] public class FieEmitObjectTwilightSpellEffect : FieEmittableObjectBase { private const float duration = 2f; public override void awakeEmitObject() { destoryEmitObject(2f); } private void Update() { } } }