using Fie.Object; namespace Fie.Ponies.RisingSun { [FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunSpellEffect")] public class FieEmitObjectRisingSunSpellEffect : FieEmittableObjectBase { private const float duration = 2f; public override void awakeEmitObject() { destoryEmitObject(2f); } private void Update() { } } }